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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationYe olde beat 'em up
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Author Topic: Ye olde beat 'em up  (Read 5433 times)
[platypus]
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« on: May 06, 2008, 10:39:14 AM »

M2tias and I have decided to embark on a mission to create a procedural generation game.

The game is a medieval platformer. The protagonist has to survive through tough worlds full of cold steel and mighty enemies. Armed with a sword and trusty crossbow, he will start his journey towards unknown...

To the technical side:
The game is based on music played from an .mp3 file. The chosen song will be analyzed, and used to create various features of the game.
Song tempo will determine the scrolling speed of the level, the melody will determine the hills and slopes in the level, etc etc. Enemies and level objects (such as trees and castles) will also be determined by different aspects of the chosen music.

Hi-score lists for every song will be also available. Then you can compete with your friends, who is the greatest knight in e.g. "Enter the Sandman".

We will try to make this all possible in the time given, but if not, the game will be finished later.
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Hideous
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« Reply #1 on: May 06, 2008, 10:47:40 AM »

Audiosurf: Medieval Platformer Edition
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Melly
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« Reply #2 on: May 06, 2008, 12:30:25 PM »

Audiosurf: Medieval Platformer Edition

That's exactly what Audiosurf lacks, swordfights and crossbows.
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Hideous
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« Reply #3 on: May 06, 2008, 12:53:51 PM »

And Terminators. Let's not forget the terminators.
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Monarka
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« Reply #4 on: May 06, 2008, 08:39:58 PM »

 love the idea  Grin, I hope that u effort a lot in the development  Wink
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« Reply #5 on: May 06, 2008, 11:53:54 PM »

Wow! Sounds cool Smiley

I`m too planning to use mp3-based generation for the game for this entry but failed to find good sound analizing library (since there is no chance to do it from scratch in month for me alone...) for now.
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medieval
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« Reply #6 on: May 07, 2008, 02:08:19 AM »

Man-baby invasion

This is going to be awesome.
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Hideous
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« Reply #7 on: May 07, 2008, 02:09:13 AM »

This game should be about killing manbabies.
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Shambrook
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« Reply #8 on: May 07, 2008, 02:43:55 AM »

This game should be about killing manbabies.

We have feelings too you know. Sad
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M2tias
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« Reply #9 on: May 07, 2008, 03:51:40 AM »

Manbabies? Shocked
Are they joining just because of this thread. Awww, thanks.
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Tööt.
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« Reply #10 on: May 07, 2008, 04:08:12 AM »

This game should be about killing manbabies.

We have feelings too you know. Sad
Scarred by this rejection, you will work your way up the ranks of the TigClique and eventually becoming just another elitist and looking down on manbabies of your own. Thus the cycle of abuse continues forever.
Also, this game looks rad.
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december
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« Reply #11 on: May 07, 2008, 02:03:53 PM »

This game should be about killing manbabies.

We have feelings too you know. Sad
Scarred by this rejection, you will work your way up the ranks of the TigClique and eventually becoming just another elitist and looking down on manbabies of your own. Thus the cycle of abuse continues forever.
Also, this game looks rad.
a lot of people don't do the posting early, posting often thing and have a small number of posts due to that fact.  I'd like to think that these people can be a part of the TIG community just as well as the more vocal types.

+1
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M2tias
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« Reply #12 on: May 31, 2008, 02:13:58 AM »

I'm sorry to inform you that we won't be finished before June 2nd. The game will be finished, but just later. Tongue
I'm working and studying next month, so I'll work with this in July. There's no aspect of the game we haven't thought about yet and there shouldn't be any problem. I'm afraid of compiling under windows, though.  Sad
I don't know what to say, but ask and we'll try to answer.

 Embarrassed
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Tööt.
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